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/* * $Id: adi.c,v 1.15 2001/01/09 13:32:39 vojtech Exp $ * * Copyright (c) 1998-2000 Vojtech Pavlik * * Sponsored by SuSE */
/* * Logitech ADI joystick family driver for Linux */
/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail: * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic */
#include <linux/delay.h> #include <linux/kernel.h> #include <linux/module.h> #include <linux/string.h> #include <linux/slab.h> #include <linux/input.h> #include <linux/gameport.h> #include <linux/init.h>
/* * Times, array sizes, flags, ids. */
#define ADI_MAX_START 200 /* Trigger to packet timeout [200us] */ #define ADI_MAX_STROBE 40 /* Single bit timeout [40us] */ #define ADI_REFRESH_TIME HZ/50 /* How often to poll the joystick [20 ms] */ #define ADI_INIT_DELAY 10 /* Delay after init packet [10ms] */ #define ADI_DATA_DELAY 4 /* Delay after data packet [4ms] */
#define ADI_MAX_LENGTH 256 #define ADI_MIN_LENGTH 8 #define ADI_MIN_LEN_LENGTH 10 #define ADI_MIN_ID_LENGTH 66 #define ADI_MAX_NAME_LENGTH 48 #define ADI_MAX_CNAME_LENGTH 16
#define ADI_FLAG_HAT 0x04 #define ADI_FLAG_10BIT 0x08
#define ADI_ID_TPD 0x01 #define ADI_ID_WGP 0x06 #define ADI_ID_WGPE 0x08 #define ADI_ID_MAX 0x0a
/* * Names, buttons, axes ... */
static char *adi_names[] = { "WingMan Extreme Digital", "ThunderPad Digital", "SideCar", "CyberMan 2", "WingMan Interceptor", "WingMan Formula", "WingMan GamePad", "WingMan Extreme Digital 3D", "WingMan GamePad Extreme", "WingMan GamePad USB", "Unknown Device %#x" };
static char adi_wmgpe_abs[] = { ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y }; static char adi_wmi_abs[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y }; static char adi_wmed3d_abs[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RZ, ABS_HAT0X, ABS_HAT0Y }; static char adi_cm2_abs[] = { ABS_X, ABS_Y, ABS_Z, ABS_RX, ABS_RY, ABS_RZ }; static char adi_wmf_abs[] = { ABS_WHEEL, ABS_GAS, ABS_BRAKE, ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
static short adi_wmgpe_key[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT }; static short adi_wmi_key[] = { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_EXTRA }; static short adi_wmed3d_key[] = { BTN_TRIGGER, BTN_THUMB, BTN_THUMB2, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2 }; static short adi_cm2_key[] = { BTN_1, BTN_2, BTN_3, BTN_4, BTN_5, BTN_6, BTN_7, BTN_8 };
static char* adi_abs[] = { adi_wmi_abs, adi_wmgpe_abs, adi_wmf_abs, adi_cm2_abs, adi_wmi_abs, adi_wmf_abs, adi_wmgpe_abs, adi_wmed3d_abs, adi_wmgpe_abs, adi_wmgpe_abs, adi_wmi_abs };
static short* adi_key[] = { adi_wmi_key, adi_wmgpe_key, adi_cm2_key, adi_cm2_key, adi_wmi_key, adi_cm2_key, adi_wmgpe_key, adi_wmed3d_key, adi_wmgpe_key, adi_wmgpe_key, adi_wmi_key };
/* * Hat to axis conversion arrays. */
static struct { int x; int y; } adi_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
/* * Per-port information. */
struct adi { struct input_dev dev; int length; int ret; int idx; unsigned char id; char buttons; char axes10; char axes8; signed char pad; char hats; char *abs; short *key; char name[ADI_MAX_NAME_LENGTH]; char cname[ADI_MAX_CNAME_LENGTH]; unsigned char data[ADI_MAX_LENGTH]; };
struct adi_port { struct gameport *gameport; struct timer_list timer; struct adi adi[2]; int bad; int reads; int used; };
/* * adi_read_packet() reads a Logitech ADI packet. */
static void adi_read_packet(struct adi_port *port) { struct adi *adi = port->adi; struct gameport *gameport = port->gameport; unsigned char u, v, w, x, z; int t[2], s[2], i; unsigned long flags;
for (i = 0; i < 2; i++) { adi[i].ret = -1; t[i] = gameport_time(gameport, ADI_MAX_START); s[i] = 0; }
__save_flags(flags); __cli();
gameport_trigger(gameport); v = z = gameport_read(gameport);
do { u = v; w = u ^ (v = x = gameport_read(gameport)); for (i = 0; i < 2; i++, w >>= 2, x >>= 2) { t[i]--; if ((w & 0x30) && s[i]) { if ((w & 0x30) < 0x30 && adi[i].ret < ADI_MAX_LENGTH && t[i] > 0) { adi[i].data[++adi[i].ret] = w; t[i] = gameport_time(gameport, ADI_MAX_STROBE); } else t[i] = 0; } else if (!(x & 0x30)) s[i] = 1; } } while (t[0] > 0 || t[1] > 0);
__restore_flags(flags);
return; }
/* * adi_move_bits() detects a possible 2-stream mode, and moves * the bits accordingly. */
static void adi_move_bits(struct adi_port *port, int length) { int i; struct adi *adi = port->adi;
adi[0].idx = adi[1].idx = 0;
if (adi[0].ret <= 0 || adi[1].ret <= 0) return; if (adi[0].data[0] & 0x20 || ~adi[1].data[0] & 0x20) return;
for (i = 1; i <= adi[1].ret; i++) adi[0].data[((length - 1) >> 1) + i + 1] = adi[1].data[i];
adi[0].ret += adi[1].ret; adi[1].ret = -1; }
/* * adi_get_bits() gathers bits from the data packet. */
static inline int adi_get_bits(struct adi *adi, int count) { int bits = 0; int i; if ((adi->idx += count) > adi->ret) return 0; for (i = 0; i < count; i++) bits |= ((adi->data[adi->idx - i] >> 5) & 1) << i; return bits; }
/* * adi_decode() decodes Logitech joystick data into input events. */
static int adi_decode(struct adi *adi) { struct input_dev *dev = &adi->dev; char *abs = adi->abs; short *key = adi->key; int i, t;
if (adi->ret < adi->length || adi->id != (adi_get_bits(adi, 4) | (adi_get_bits(adi, 4) << 4))) return -1;
for (i = 0; i < adi->axes10; i++) input_report_abs(dev, *abs++, adi_get_bits(adi, 10));
for (i = 0; i < adi->axes8; i++) input_report_abs(dev, *abs++, adi_get_bits(adi, 8));
for (i = 0; i < adi->buttons && i < 63; i++) { if (i == adi->pad) { t = adi_get_bits(adi, 4); input_report_abs(dev, *abs++, ((t >> 2) & 1) - ( t & 1)); input_report_abs(dev, *abs++, ((t >> 1) & 1) - ((t >> 3) & 1)); } input_report_key(dev, *key++, adi_get_bits(adi, 1)); }
for (i = 0; i < adi->hats; i++) { if ((t = adi_get_bits(adi, 4)) > 8) t = 0; input_report_abs(dev, *abs++, adi_hat_to_axis[t].x); input_report_abs(dev, *abs++, adi_hat_to_axis[t].y); }
for (i = 63; i < adi->buttons; i++) input_report_key(dev, *key++, adi_get_bits(adi, 1));
return 0; }
/* * adi_read() reads the data packet and decodes it. */
static int adi_read(struct adi_port *port) { int i; int result = 0;
adi_read_packet(port); adi_move_bits(port, port->adi[0].length);
for (i = 0; i < 2; i++) if (port->adi[i].length) result |= adi_decode(port->adi + i);
return result; }
/* * adi_timer() repeatedly polls the Logitech joysticks. */
static void adi_timer(unsigned long data) { struct adi_port *port = (void *) data; port->bad -= adi_read(port); port->reads++; mod_timer(&port->timer, jiffies + ADI_REFRESH_TIME); }
/* * adi_open() is a callback from the input open routine. */
static int adi_open(struct input_dev *dev) { struct adi_port *port = dev->private; if (!port->used++) mod_timer(&port->timer, jiffies + ADI_REFRESH_TIME); return 0; }
/* * adi_close() is a callback from the input close routine. */
static void adi_close(struct input_dev *dev) { struct adi_port *port = dev->private; if (!--port->used) del_timer(&port->timer); }
/* * adi_init_digital() sends a trigger & delay sequence * to reset and initialize a Logitech joystick into digital mode. */
static void adi_init_digital(struct gameport *gameport) { int seq[] = { 3, -2, -3, 10, -6, -11, -7, -9, 11, 0 }; int i;
for (i = 0; seq[i]; i++) { gameport_trigger(gameport); if (seq[i] > 0) wait_ms(seq[i]); if (seq[i] < 0) mdelay(-seq[i]); } }
static void adi_id_decode(struct adi *adi, struct adi_port *port) { int i, t;
if (adi->ret < ADI_MIN_ID_LENGTH) /* Minimum ID packet length */ return;
if (adi->ret < (t = adi_get_bits(adi, 10))) { printk(KERN_WARNING "adi: Short ID packet: reported: %d != read: %d\n", t, adi->ret); return; }
adi->id = adi_get_bits(adi, 4) | (adi_get_bits(adi, 4) << 4);
if ((t = adi_get_bits(adi, 4)) & ADI_FLAG_HAT) adi->hats++;
adi->length = adi_get_bits(adi, 10);
if (adi->length >= ADI_MAX_LENGTH || adi->length < ADI_MIN_LENGTH) { printk(KERN_WARNING "adi: Bad data packet length (%d).\n", adi->length); adi->length = 0; return; }
adi->axes8 = adi_get_bits(adi, 4); adi->buttons = adi_get_bits(adi, 6);
if (adi_get_bits(adi, 6) != 8 && adi->hats) { printk(KERN_WARNING "adi: Other than 8-dir POVs not supported yet.\n"); adi->length = 0; return; }
adi->buttons += adi_get_bits(adi, 6); adi->hats += adi_get_bits(adi, 4);
i = adi_get_bits(adi, 4);
if (t & ADI_FLAG_10BIT) { adi->axes10 = adi->axes8 - i; adi->axes8 = i; }
t = adi_get_bits(adi, 4);
for (i = 0; i < t; i++) adi->cname[i] = adi_get_bits(adi, 8); adi->cname[i] = 0;
t = 8 + adi->buttons + adi->axes10 * 10 + adi->axes8 * 8 + adi->hats * 4; if (adi->length != t && adi->length != t + (t & 1)) { printk(KERN_WARNING "adi: Expected length %d != data length %d\n", t, adi->length); adi->length = 0; return; }
switch (adi->id) { case ADI_ID_TPD: adi->pad = 4; adi->buttons -= 4; break; case ADI_ID_WGP: adi->pad = 0; adi->buttons -= 4; break; default: adi->pad = -1; break; } }
static void adi_init_input(struct adi *adi, struct adi_port *port) { int i, t; char buf[ADI_MAX_NAME_LENGTH];
if (!adi->length) return;
t = adi->id < ADI_ID_MAX ? adi->id : ADI_ID_MAX;
sprintf(buf, adi_names[t], adi->id); sprintf(adi->name, "Logitech %s", buf);
adi->abs = adi_abs[t]; adi->key = adi_key[t];
adi->dev.open = adi_open; adi->dev.close = adi_close;
adi->dev.name = adi->name; adi->dev.idbus = BUS_GAMEPORT; adi->dev.idvendor = GAMEPORT_ID_VENDOR_LOGITECH; adi->dev.idproduct = adi->id; adi->dev.idversion = 0x0100;
adi->dev.private = port; adi->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
for (i = 0; i < adi->axes10 + adi->axes8 + (adi->hats + (adi->pad > 0)) * 2; i++) set_bit(adi->abs[i], &adi->dev.absbit);
for (i = 0; i < adi->buttons; i++) set_bit(adi->key[i], &adi->dev.keybit); }
static void adi_init_center(struct adi *adi) { int i, t, x;
if (!adi->length) return;
for (i = 0; i < adi->axes10 + adi->axes8 + (adi->hats + (adi->pad > 0)) * 2; i++) {
t = adi->abs[i]; x = adi->dev.abs[t];
if (t == ABS_THROTTLE || t == ABS_RUDDER || adi->id == ADI_ID_WGPE) { if (i < adi->axes10) x = 512; else x = 128; }
if (i < adi->axes10) { adi->dev.absmax[t] = x * 2 - 64; adi->dev.absmin[t] = 64; adi->dev.absfuzz[t] = 2; adi->dev.absflat[t] = 16; continue; }
if (i < adi->axes10 + adi->axes8) { adi->dev.absmax[t] = x * 2 - 48; adi->dev.absmin[t] = 48; adi->dev.absfuzz[t] = 1; adi->dev.absflat[t] = 16; continue; }
adi->dev.absmax[t] = 1; adi->dev.absmin[t] = -1; } }
/* * adi_connect() probes for Logitech ADI joysticks. */
static void adi_connect(struct gameport *gameport, struct gameport_dev *dev) { struct adi_port *port; int i;
if (!(port = kmalloc(sizeof(struct adi_port), GFP_KERNEL))) return; memset(port, 0, sizeof(struct adi_port));
gameport->private = port;
port->gameport = gameport; init_timer(&port->timer); port->timer.data = (long) port; port->timer.function = adi_timer;
if (gameport_open(gameport, dev, GAMEPORT_MODE_RAW)) { kfree(port); return; }
adi_init_digital(gameport); adi_read_packet(port); if (port->adi[0].ret >= ADI_MIN_LEN_LENGTH) adi_move_bits(port, adi_get_bits(port->adi, 10));
for (i = 0; i < 2; i++) { adi_id_decode(port->adi + i, port); adi_init_input(port->adi + i, port); }
if (!port->adi[0].length && !port->adi[1].length) { gameport_close(gameport); kfree(port); return; }
wait_ms(ADI_INIT_DELAY); if (adi_read(port)) { wait_ms(ADI_DATA_DELAY); adi_read(port); }
for (i = 0; i < 2; i++) if (port->adi[i].length > 0) { adi_init_center(port->adi + i); input_register_device(&port->adi[i].dev); printk(KERN_INFO "input%d: %s [%s] on gameport%d.%d\n", port->adi[i].dev.number, port->adi[i].name, port->adi[i].cname, gameport->number, i); } }
static void adi_disconnect(struct gameport *gameport) { int i;
struct adi_port *port = gameport->private; for (i = 0; i < 2; i++) if (port->adi[i].length > 0) input_unregister_device(&port->adi[i].dev); gameport_close(gameport); kfree(port); }
/* * The gameport device structure. */
static struct gameport_dev adi_dev = { connect: adi_connect, disconnect: adi_disconnect, };
int __init adi_init(void) { gameport_register_device(&adi_dev); return 0; }
void __exit adi_exit(void) { gameport_unregister_device(&adi_dev); }
module_init(adi_init); module_exit(adi_exit);
MODULE_LICENSE("GPL");
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