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/*
 * IA-64 semaphore implementation (derived from x86 version).
 *
 * Copyright (C) 1999-2000 Hewlett-Packard Co
 * Copyright (C) 1999-2000 David Mosberger-Tang <davidm@hpl.hp.com>
 */

/*
 * Semaphores are implemented using a two-way counter: The "count"
 * variable is decremented for each process that tries to acquire the
 * semaphore, while the "sleepers" variable is a count of such
 * acquires.
 *
 * Notably, the inline "up()" and "down()" functions can efficiently
 * test if they need to do any extra work (up needs to do something
 * only if count was negative before the increment operation.
 *
 * "sleepers" and the contention routine ordering is protected by the
 * semaphore spinlock.
 *
 * Note that these functions are only called when there is contention
 * on the lock, and as such all this is the "non-critical" part of the
 * whole semaphore business. The critical part is the inline stuff in
 * <asm/semaphore.h> where we want to avoid any extra jumps and calls.
 */
#include <linux/sched.h>

#include <asm/semaphore.h>

/*
 * Logic:
 *  - Only on a boundary condition do we need to care. When we go
 *    from a negative count to a non-negative, we wake people up.
 *  - When we go from a non-negative count to a negative do we
 *    (a) synchronize with the "sleepers" count and (b) make sure
 *    that we're on the wakeup list before we synchronize so that
 *    we cannot lose wakeup events.
 */

void
__up (struct semaphore *sem)
{
    wake_up(&sem->wait);
}

static spinlock_t semaphore_lock = SPIN_LOCK_UNLOCKED;

void
__down (struct semaphore *sem)
{
    struct task_struct *tsk = current;
    DECLARE_WAITQUEUE(wait, tsk);
    tsk->state = TASK_UNINTERRUPTIBLE;
    add_wait_queue_exclusive(&sem->wait, &wait);

    spin_lock_irq(&semaphore_lock);
    sem->sleepers++;
    for (;;) {
        int sleepers = sem->sleepers;

        /*
         * Add "everybody else" into it. They aren't
         * playing, because we own the spinlock.
         */
        if (!atomic_add_negative(sleepers - 1, &sem->count)) {
            sem->sleepers = 0;
            break;
        }
        sem->sleepers = 1;    /* us - see -1 above */
        spin_unlock_irq(&semaphore_lock);

        schedule();
        tsk->state = TASK_UNINTERRUPTIBLE;
        spin_lock_irq(&semaphore_lock);
    }
    spin_unlock_irq(&semaphore_lock);
    remove_wait_queue(&sem->wait, &wait);
    tsk->state = TASK_RUNNING;
    wake_up(&sem->wait);
}

int
__down_interruptible (struct semaphore * sem)
{
    int retval = 0;
    struct task_struct *tsk = current;
    DECLARE_WAITQUEUE(wait, tsk);
    tsk->state = TASK_INTERRUPTIBLE;
    add_wait_queue_exclusive(&sem->wait, &wait);

    spin_lock_irq(&semaphore_lock);
    sem->sleepers ++;
    for (;;) {
        int sleepers = sem->sleepers;

        /*
         * With signals pending, this turns into
         * the trylock failure case - we won't be
         * sleeping, and we* can't get the lock as
         * it has contention. Just correct the count
         * and exit.
         */
        if (signal_pending(current)) {
            retval = -EINTR;
            sem->sleepers = 0;
            atomic_add(sleepers, &sem->count);
            break;
        }

        /*
         * Add "everybody else" into it. They aren't
         * playing, because we own the spinlock. The
         * "-1" is because we're still hoping to get
         * the lock.
         */
        if (!atomic_add_negative(sleepers - 1, &sem->count)) {
            sem->sleepers = 0;
            break;
        }
        sem->sleepers = 1;    /* us - see -1 above */
        spin_unlock_irq(&semaphore_lock);

        schedule();
        tsk->state = TASK_INTERRUPTIBLE;
        spin_lock_irq(&semaphore_lock);
    }
    spin_unlock_irq(&semaphore_lock);
    tsk->state = TASK_RUNNING;
    remove_wait_queue(&sem->wait, &wait);
    wake_up(&sem->wait);
    return retval;
}

/*
 * Trylock failed - make sure we correct for having decremented the
 * count.
 */
int
__down_trylock (struct semaphore *sem)
{
    unsigned long flags;
    int sleepers;

    spin_lock_irqsave(&semaphore_lock, flags);
    sleepers = sem->sleepers + 1;
    sem->sleepers = 0;

    /*
     * Add "everybody else" and us into it. They aren't
     * playing, because we own the spinlock.
     */
    if (!atomic_add_negative(sleepers, &sem->count))
        wake_up(&sem->wait);

    spin_unlock_irqrestore(&semaphore_lock, flags);
    return 1;
}

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