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| Viewing file: Select action/file-type: S-Lang Library C Programmer's Guide, V1.4.2
John E. Davis, davis@space.mit.edu
Sun Feb 10 02:05:15 2002
____________________________________________________________
Table of Contents
Preface
1. A Brief History of S-Lang
2. Acknowledgements
2. Introduction
2. Interpreter Interface
3. Embedding the Interpreter
4. Calling the Interpreter
5. Intrinsic Functions
5.1 Restrictions on Intrinsic Functions
5.2 Adding a New Intrinsic
5.3 More Complicated Intrinsics
6. Intrinsic Variables
7. Aggregate Data Objects
7.1 Arrays
7.2 Structures
7.2.1 Interpreter Structures
7.2.2 Intrinsic Structures
7.2.2 Keyboard Interface
8. Initializing the Keyboard Interface
9. Resetting the Keyboard Interface
10. Initializing the SLkp Routines
11. Setting the Interrupt Handler
12. Reading Keyboard Input with SLang_getkey
13. Reading Keyboard Input with SLkp_getkey
14. Buffering Input
15. Global Variables
15. Screen Management
16. Initialization
17. Resetting SLsmg
18. Handling Screen Resize Events
19. SLsmg Functions
19.1 Positioning the cursor
19.2 Writing to the Display
19.3 Erasing the Display
19.4 Setting Character Attributes
19.5 Lines and Alternate Character Sets
19.6 Miscellaneous Functions
20. Variables
21. Hints for using SLsmg
21. Signal Functions
21. Searching Functions
22. Regular Expressions
23. Simple Searches
24. Initialization
25. SLsearch
25. Copyright
A. The GNU Public License
B. The Artistic License
______________________________________________________________________
1. Preface
S-Lang is an interpreted language that was designed from the start to
be easily embedded into a program to provide it with a powerful
extension language. Examples of programs that use S-Lang as an
extension language include the jed text editor, the slrn newsreader,
and sldxe (unreleased), a numerical computation program. For this
reason, S-Lang does not exist as a separate application and many of
the examples in this document are presented in the context of one of
the above applications.
S-Lang is also a programmer's library that permits a programmer to
develop sophisticated platform-independent software. In addition to
providing the S-Lang extension language, the library provides
facilities for screen management, keymaps, low-level terminal I/O,
etc. However, this document is concerned only with the extension
language and does not address these other features of the S-Lang
library. For information about the other components of the library,
the reader is referred to the The S-Lang Library Reference.
1.1. A Brief History of S-Lang
I first began working on S-Lang sometime during the fall of 1992. At
that time I was writing a text editor (jed), which I wanted to endow
with a macro language. It occured to me that an application-
independent language that could be embedded into the editor would
prove more useful because I could envision embedding it into other
programs. As a result, S-Lang was born.
S-Lang was originally a stack language that supported a postscript-
like syntax. For that reason, I named it S-Lang, where the S was
supposed to emphasize its stack-based nature. About a year later, I
began to work on a preparser that would allow one to write using a
more traditional infix syntax making it easier to use for those
unfamiliar with stack based languages. Currently, the syntax of the
language resembles C, nevertheless some postscript-like features still
remain, e.g., the `%' character is still used as a comment delimiter.
1.2. Acknowledgements
Since I first released S-Lang, I have received a lot feedback about
the library and the language from many people. This has given me the
opportunity and pleasure to interact with several people to make the
library portable and easy to use. In particular, I would like to
thank the following individuals:
Luchesar Ionkov <lionkov@sf.cit.bg> for his comments and criticisms of
the syntax of the language. He was the person who made me realize
that the low-level byte-code engine should be totally type-
independent. He also improved the tokenizer and preparser and
impressed upon me that the language needed a grammar.
Mark Olesen <olesen@weber.me.queensu.ca> for his many patches to
various aspects of the library and his support on AIX. He also
contributed a lot to the pre-processing (SLprep) routines.
John Burnell <j.burnell@irl.cri.nz> for the OS/2 port of the video and
keyboard routines. He also made value suggestions regarding the
interpreter interface.
Darrel Hankerson <hankedr@mail.auburn.edu> for cleaning up and
unifying some of the code and the makefiles.
Dominik Wujastyk <ucgadkw@ucl.ac.uk> who was always willing to test
new releases of the library.
Michael Elkins <me@muddcs.cs.hmc.edu> for his work on the curses
emulation.
Ulli Horlacher <framstag@belwue.de> and Oezguer Kesim <kesim@math.fu-
berlin.de> for the S-Lang newsgroup and mailing list.
Hunter Goatley, Andy Harper <Andy.Harper@kcl.ac.uk>, and Martin P.J.
Zinser <zinser@decus.decus.de> for their VMS support.
Dave Sims <sims@usa.acsys.com> and Chin Huang <cthuang@vex.net> for
Windows 95 and Windows NT support.
Lloyd Zusman <ljz@asfast.com> and Rich Roth <rich@on-the-net.com> for
creating and maintaining www.s-lang.org.
I am also grateful to many other people who send in bug-reports and
bug-fixes, for without such community involvement, S-Lang would not be
as well-tested and stable as it is. Finally, I would like to thank my
wife for her support and understanding while I spent long weekend
hours developing the library.
2. Introduction
S-Lang is a C programmer's library that includes routines for the
rapid development of sophisticated, user friendly, multi-platform
applications. The S-Lang library includes the following:
o Low level tty input routines for reading single characters at a
time.
o Keymap routines for defining keys and manipulating multiple
keymaps.
o A high-level keyprocessing interface (SLkp) for handling function
and arrow keys.
o High level screen management routines for manipulating both
monochrome and color terminals. These routines are very efficient.
(SLsmg)
o Low level terminal-independent routines for manipulating the
display of a terminal. (SLtt)
o Routines for reading single line input with line editing and recall
capabilities. (SLrline)
o Searching functions: both ordinary searches and regular expression
searches. (SLsearch)
o An embedded stack-based language interpreter with a C-like syntax.
The library is currently available for OS/2, MSDOS, Unix, and VMS
systems. For the most part, the interface to library routines has
been implemented in such a way that it appears to be platform
independent from the point of view of the application. In addition,
care has been taken to ensure that the routines are ``independent'' of
one another as much as possible. For example, although the keymap
routines require keyboard input, they are not tied to S-Lang's
keyboard input routines--- one can use a different keyboard getkey
routine if one desires. This also means that linking to only part of
the S-Lang library does not pull the whole library into the
application. Thus, S-Lang applications tend to be relatively small in
comparison to programs that use libraries with similar capabilities.
3. Interpreter Interface
The S-Lang library provides an interpreter that when embedded into an
application, makes the application extensible. Examples of programs
that embed the interpreter include the jed editor and the slrn
newsreader.
Embedding the interpreter is easy. The hard part is to decide what
application specific built-in or intrinsic functions should be
provided by the application. The S-Lang library provides some pre-
defined intrinsic functions, such as string processing functions, and
simple file input-output routines. However, the basic philosophy
behind the interpreter is that it is not a standalone program and it
derives much of its power from the application that embeds it.
3.1. Embedding the Interpreter
Only one function needs to be called to embed the S-Lang interpreter
into an application: SLang_init_slang. This function initializes the
interpreter's data structures and adds some intrinsic functions:
if (-1 == SLang_init_slang ())
exit (EXIT_FAILURE);
This function does not provide file input output intrinsic nor does it
provide mathematical functions. To make these as well as some posix
system calls available use
if ((-1 == SLang_init_slang ()) /* basic interpreter functions */
|| (-1 == SLang_init_slmath ()) /* sin, cos, etc... */
|| (-1 == SLang_init_stdio ()) /* stdio file I/O */
|| (-1 == SLang_init_posix_dir ()) /* mkdir, stat, etc. */
|| (-1 == SLang_init_posix_process ()) /* getpid, umask, etc. */
)
exit (EXIT_FAILURE);
If you intend to enable all intrinsic functions, then it is simpler to
initialize the interpreter via
if (-1 == SLang_init_all ())
exit (EXIT_FAILURE);
See the \slang-run-time-library for more information about the intrin-
sic functions.
3.2. Calling the Interpreter
There are several ways of calling the interpreter. The most common
method used by both jed and slrn is to use the SLang_load_file
function to interprete a file. For example, jed starts by loading a
file called site.sl:
if (-1 == SLang_load_file ("site.sl"))
{
SLang_restart (1);
SLang_Error = 0;
}
The SLang_load_file function returns zero upon if successful, or -1
upon failure. The SLang_restart function resets the interpreter back
to its default state; however, it does not reset SLang_Error to zero.
It is up to the application to re-initialize the SLang_Error variable.
There are several other mechanisms for interacting with the
interpreter. For example, the SLang_load_string function loads a
string into the interpreter and interprets it:
if (-1 == SLang_load_string ("message (\"hello\");"))
{
SLang_restart (1);
SLang_Error = 0;
}
Typically, an interactive application will load a file via
SLang_load_file and then go into a loop that consists of reading lines
of input and sending them to the interpreter, e.g.,
while (EOF != fgets (buf, sizeof (buf), stdin))
{
if (-1 == SLang_load_string (buf))
SLang_restart (1);
SLang_Error = 0;
}
Both jed and slrn use another method of interacting with the
interpreter. They read key sequences from the keyboard and map those
key sequences to interpreter functions via the S-Lang keymap
interface.
3.3. Intrinsic Functions
An intrinsic function is simply a function that is written in C and is
made available to the interpreter as a built-in function. For this
reason, the words `intrinsic' and `built-in' are often used
interchangeably.
Applications are expected to add application specific functions to the
interpreter. For example, jed adds nearly 300 editor-specific
intrinsic functions. The application designer should think carefully
about what intrinsic functions to add to the interpreter.
3.3.1. Restrictions on Intrinsic Functions
Intrinsic functions are required to follow a few rules to cooperate
with the interpreter.
Intrinsic function must take only pointer arguments. This is because
when the interpreter calls an intrinsic function, it passes value to
the function by reference and not by value. For example, intrinsic
with the declarations:
int intrinsic_0 (void);
int intrinsic_1 (char *s);
void intrinsic_2 (char *s, int *i);
void intrinsic_3 (int *i, double *d, double *e);
are all valid. However,
int invalid_1 (char *s, int len);
is not valid since the len parameter is not a pointer.
Intrinsic functions can only return void, int, double, or char *. A
function such as
int *invalid (void);
is not permitted since it does not return one of these types. The
current implementation limits the number of arguments to 7.
Another restriction is that the intrinsic should regard all its
parameters as pointers to constant objects and make no attempt to
modify the value to which they point. For example,
void truncate (char *s)
{
s[0] = 0;
}
is illegal since the function modifies the string s.
3.3.2. Adding a New Intrinsic
There are two basic mechanisms for adding an intrinsic function to the
interpreter: SLadd_intrinsic_function and SLadd_intrin_fun_table.
Functions may be added to a specified namespace via
SLns_add_intrinsic_function and SLns_add_intrin_fun_table functions.
As an specific example, consider a function that will cause the
program to exit via the exit C library function. It is not possible
to make this function an intrinsic because it does not meet the
specifications for an intrinsic function that were described earlier.
However, one can call exit from a function that is suitable, e.g.,
void intrin_exit (int *code)
{
exit (*code);
}
This function may be made available to the interpreter as as an
intrinsic via the SLadd_intrinsic_function routine:
if (-1 == SLadd_intrinsic_function ("exit", (FVOID_STAR) intrin_exit,
SLANG_VOID_TYPE, 1,
SLANG_INT_TYPE))
exit (EXIT_FAILURE);
This statement basically tells the interpreter that intrin_exit is a
function that returns nothing and takes a single argument: a pointer
to an integer (SLANG_INT_TYPE). A user can call this function from
within the interpreter via
message ("Calling the exit function");
exit (0);
After printing a message, this will cause the intrin_exit function to
execute, which in turn calls exit.
The most convenient mechanism for adding new intrinsic functions is to
create a table of SLang_Intrin_Fun_Type objects and add the table via
the SLadd_intrin_fun_table function. The table will look like:
SLang_Intrin_Fun_Type My_Intrinsics [] =
{
/* table entries */
MAKE_INTRINSIC_N(...),
MAKE_INTRINSIC_N(...),
.
.
MAKE_INTRINSIC_N(...),
SLANG_END_TABLE
};
Construction of the table entries may be facilitated using a set of
MAKE_INTRINSIC macros defined in slang.h. The main macro is called
MAKE_INTRINSIC_N and takes ?? arguments:
MAKE_INTRINSIC_N(name, funct-ptr, return-type, num-args,
arg-1-type, arg-2-type, ... arg-7-type)
Here name is the name of the intrinsic function that the interpreter
is to give to the function. func-ptr is a pointer to the intrinsic
function taking num-args and returning ret-type. The final 7 argu-
ments specifiy the argument types. For example, the intrin_exit
intrinsic described above may be added to the table using
MAKE_INTRINSIC_N("exit", intrin_exit, SLANG_VOID_TYPE, 1,
SLANG_INT_TYPE, 0,0,0,0,0,0)
While MAKE_INTRINSIC_N is the main macro for constructing table
entries, slang.h defines other macros that may prove useful. In
particular, an entry for the intrin_exit function may also be created
using any of the following forms:
MAKE_INTRINSIC_1("exit", intrin_exit, SLANG_VOID_TYPE, SLANG_INT_TYPE)
MAKE_INTRINSIC_I("exit", intrin_exit, SLANG_VOID_TYPE)
See slang.h for related macros. You are also encouraged to look at,
e.g., slang/src/slstd.c for a more extensive examples.
The table may be added via the SLadd_intrin_fun_table function, e.g.,
if (-1 == SLadd_intrin_fun_table (My_Intrinsics, NULL))
{
/* an error occurred */
}
Please note that there is no need to load a given table more than
once, and it is considered to be an error on the part of the
application it adds the same table multiple times. For performance
reasons, no checking is performed by the library to see if a table has
already been added.
Earlier it was mentioned that intrinsics may be added to a specified
namespace. To this end, one must first get a pointer to the namespace
via the SLns_create_namespace function. The following example
illustrates how this function is used to add the My_Intrinsics table
to a namespace called my:
SLang_NameSpace_Type *ns = SLns_create_namespace ("my");
if (ns == NULL)
return -1;
return SLns_add_intrin_fun_table (ns, My_Intrinsics, "__MY__"));
3.3.3. More Complicated Intrinsics
The intrinsic functions described in the previous example were
functions that took a fixed number of arguments. In this section we
explore more complex intrinsics such as those that take a variable
number of arguments.
Consider a function that takes two double precision numbers and
returns the lesser:
double intrin_min (double *a, double *b)
{
if (*a < *b) return *a;
return *b;
}
This function may be added to a table of intrinsics using
MAKE_INTRINSIC_2("min", intrin_min, SLANG_DOUBLE_TYPE,
SLANG_DOUBLE_TYPE, SLANG_DOUBLE_TYPE)
It is useful to extend this function to take an arbitray number of
arguments and return the lesser. Consider the following variant:
double intrin_min_n (int *num_ptr)
{
double min_value, x;
unsigned int num = (unsigned int) *num_ptr;
if (-1 == SLang_pop_double (&min_value, NULL, NULL))
return 0.0;
num--;
while (num > 0)
{
num--;
if (-1 == SLang_pop_double (&x, NULL, NULL))
return 0.0;
if (x < min_value) min_value = x;
}
return min_value;
}
Here the number to compare is passed to the function and the actual
numbers are removed from the stack via the SLang_pop_double function.
A suitable table entry for it is
MAKE_INTRINSIC_I("min", intrin_min_n, SLANG_DOUBLE_TYPE)
This function would be used in an interpreter script via a statement
such as
variable xmin = min (x0, x1, x2, x3, x4, 5);
which computes the smallest of 5 values.
The problem with this intrinsic function is that the user must
explicitly specify how many numbers to compare. It would be more
convenient to simply use
variable xmin = min (x0, x1, x2, x3, x4);
An intrinsic function can query the value of the variable
SLang_Num_Function_Args to obtain the necessary information:
double intrin_min (void)
{
double min_value, x;
unsigned int num = SLang_Num_Function_Args;
if (-1 == SLang_pop_double (&min_value, NULL, NULL))
return 0.0;
num--;
while (num > 0)
{
num--;
if (-1 == SLang_pop_double (&x, NULL, NULL))
return 0.0;
if (x < min_value) min_value = x;
}
return min_value;
}
This may be declared as an intrinsic using:
MAKE_INTRINSIC_0("min", intrin_min, SLANG_DOUBLE_TYPE)
3.4. Intrinsic Variables
It is possible to access an application's global variables from within
the interpreter. The current implementation supports the access of
variables of type int, char *, and double.
There are two basic methods of making an intrinsic variable available
to the interpreter. The most straight forward method is to use the
function SLadd_intrinsic_variable:
int SLadd_intrinsic_variable (char *name, VOID_STAR addr,
unsigned char data_type,
int read_only);
For example, suppose that I is an integer variable, e.g.,
int I;
One can make it known to the interpreter as I_Variable via a statement
such as
if (-1 == SLadd_intrinsic_variable ("I_Variable", &I,
SLANG_INT_TYPE, 0))
exit (EXIT_FAILURE);
Similarly, if S is declared as
char *S;
then
if (-1 == SLadd_intrinsic_variable ("S_Variable", &S,
SLANG_STRING_TYPE, 1))
exit (EXIT_FAILURE);
makes S available as a read-only variable with the name S_Variable.
Note that if a pointer variable is made available to the interpreter,
its value is managed by the interpreter and not the application. For
this reason, it is recommended that such variables be declared as
read-only.
It is important to note that if S were declared as an array of
characters, e.g.,
char S[256];
then it would not be possible to make it directly available to the
interpreter. However, one could create a pointer to it, i.e.,
char *S_Ptr = S;
and make S_Ptr available as a read-only variable.
One should not make the mistake of trying to use the same address for
different variables as the following example illustrates:
int do_not_try_this (void)
{
static char *names[3] = {"larry", "curly", "moe"};
unsigned int i;
for (i = 0; i < 3; i++)
{
int value;
if (-1 == SLadd_intrinsic_variable (names[i], (VOID_STAR) &value,
SLANG_INT_TYPE, 1))
return -1;
}
return 0;
}
Not only does this piece of code create intrinsic variables that use
the same address, it also uses the address of a local variable that
will go out of scope.
The most convenient method for adding many intrinsic variables to the
interpreter is to create an array of SLang_Intrin_Var_Type objects and
then add the array via SLadd_intrin_var_table. For example, the array
static SLang_Intrin_Var_Type Intrin_Vars [] =
{
MAKE_VARIABLE("I_Variable", &I, SLANG_INT_TYPE, 0),
MAKE_VARIABLE("S_Variable", &S_Ptr, SLANG_STRING_TYPE, 1),
SLANG_END_TABLE
};
may be added via
if (-1 == SLadd_intrin_var_table (Intrin_Vars, NULL))
exit (EXIT_FAILURE);
It should be rather obvious that the arguments to the MAKE_VARIABLE
macro correspond to the parameters of the SLadd_intrinsic_variable
function.
Finally, variables may be added to a specific namespace via the
SLns_add_intrin_var_table and SLns_add_intrinsic_variable functions.
3.5. Aggregate Data Objects
An aggregate data object is an object that can contain more than one
data value. The S-Lang interpreter supports several such objects:
arrays, structure, and associative arrays. In the following sections,
information about interacting with these objects is given.
3.5.1. Arrays
An intrinsic function may interact with an array in several different
ways. For example, an intrinsic may create an array and return it.
The basic functions for manipulating arrays include:
SLang_create_array
SLang_pop_array_of_type
SLang_push_array
SLang_free_array
SLang_get_array_element
SLang_set_array_element
The use of these functions will be illustrated via a few simple exam-
ples.
The first example shows how to create an return an array of strings to
the interpreter. In particular, the names of the four seasons of the
year will be returned:
void months_of_the_year (void)
{
static char *seasons[4] =
{
"Spring", "Summer", "Autumn", "Winter"
};
SLang_Array_Type *at;
int i, four;
four = 4;
at = SLang_create_array (SLANG_STRING_TYPE, 0, NULL, &four, 1);
if (at == NULL)
return;
/* Now set the elements of the array */
for (i = 0; i < 4; i++)
{
if (-1 == SLang_set_array_element (at, &i, &seasons[i]))
{
SLang_free_array (at);
return;
}
}
(void) SLang_push_array (at, 0);
SLang_free_array (at);
}
This example illustrates several points. First of all, the SLang_cre-
ate_array function was used to create a 1 dimensional array of 4
strings. Since this function could fail, its return value was
checked. Then the SLang_set_array_element function was used to set
the elements of the newly created array. Note that the address con-
taining the value of the array element was passed and not the value of
the array element itself. That is,
SLang_set_array_element (at, &i, seasons[i])
was not used. The return value from this function was also checked
because it too could also fail. Finally, the array was pushed onto
the interpreter's stack and then it was freed. It is important to
understand why it was freed. This is because arrays are reference-
counted. When the array was created, it was returned with a reference
count of 1. When it was pushed, the reference count was bumped up to
2. Then since it was nolonger needed by the function,
SLang_free_array was called to decrement the reference count back to
1. For convenience, the second argument to SLang_push_array deter-
mines whether or not it is to also free the array. So, instead of the
two function calls:
(void) SLang_push_array (at, 0);
SLang_free_array (at);
it is preferable to combine them as
(void) SLang_push_array (at, 1);
The second example returns a diagonal array of a specified size to the
stack. A diagonal array is a 2-d array with all elements zero except
for those along the diagonal, which have a value of one:
void make_diagonal_array (int n)
{
SLang_Array_Type *at;
int dims[2];
int i, one;
dims[0] = dims[1] = n;
at = SLang_create_array (SLANG_INT_TYPE, 0, NULL, dims, 2);
if (at == NULL)
return;
one = 1;
for (i = 0; i < n; i++)
{
dims[0] = dims[1] = i;
if (-1 == SLang_set_array_element (at, dims, &one))
{
SLang_free_array (at);
return;
}
}
(void) SLang_push_array (at, 1);
}
In this example, only the diagonal elements of the array were set.
This is bacause when the array was created, all its elements were set
to zero.
Now consider an example that acts upon an existing array. In
particular, consider one that computes the trace of a 2-d matrix,
i.e., the sum of the diagonal elements:
double compute_trace (void)
{
SLang_Array_Type *at;
double trace;
int dims[2];
if (-1 == SLang_pop_array_of_type (&at, SLANG_DOUBLE_TYPE))
return 0.0;
/* We want a 2-d square matrix. If the matrix is 1-d and has only one
element, then return that element. */
trace = 0.0;
if (((at->num_dims == 1) && (at->dims[0] == 1))
|| ((at->num_dims == 2) && (at->dims[0] == at->dims[1])))
{
double dtrace;
int n = at->dims[0];
for (i = 0; i < n; i++)
{
dims[0] = dims[1] = i;
(void) SLang_get_array_element (at, &dims, &dtrace);
trace += dtrace;
}
}
else SLang_verror (SL_TYPE_MISMATCH, "Expecting a square matrix");
SLang_free_array (at);
return trace;
}
In this example, SLang_pop_array_of_type was used to pop an array of
doubles from the stack. This function will make implicit typecasts in
order to return an array of the requested type.
3.5.2. Structures
For the purposes of this section, we shall differentiate structures
according to whether or not they correspond to an application defined
C structure. Those that do are called intrinsic structures, and those
do not are called S-Lang interpreter structures.
3.5.2.1. Interpreter Structures
The following simple example shows how to create and return a
structure to the stack with a string an integer field:
int push_struct_example (char *string_value, int int_value)
{
char *field_names[2];
unsigned char field_types[2];
VOID_STAR field_values[2];
field_names[0] = "string_field";
field_types[0] = SLANG_STRING_TYPE;
field_values[0] = &string_value;
field_names[1] = "int_field";
field_types[1] = SLANG_INT_TYPE;
field_values[1] = &int_value;
if (-1 == SLstruct_create_struct (2, field_names,
field_types, field_values))
return -1;
return 0;
}
Here, SLstruct_create_struct was used to push a structure with the
specified field names and values onto the interpreter's stack.
3.5.2.2. Intrinsic Structures
Here we show how to make intrinsic structures available to the
interpreter. The simplest interface is to structure pointers and not
to the actual structures themselves. The latter would require the
interpreter to be involved with the creation and destruction of the
structures. Dealing with the pointers themselves is far simpler.
As an example, consider an object such as
typedef struct _Window_Type
{
char *title;
int row;
int col;
int width;
int height;
} Window_Type;
which defines a window object with a title, size (width, height), and
location (row, col).
We can make variables of type Window_Type available to the interpreter
via a table as follows:
static SLang_IStruct_Field_Type Window_Type_Field_Table [] =
{
MAKE_ISTRUCT_FIELD(Window_Type, title, "title", SLANG_STRING_TYPE, 1),
MAKE_ISTRUCT_FIELD(Window_Type, row, "row", SLANG_INT_TYPE, 0),
MAKE_ISTRUCT_FIELD(Window_Type, col, "col", SLANG_INT_TYPE, 0),
MAKE_ISTRUCT_FIELD(Window_Type, width, "width", SLANG_INT_TYPE, 0),
MAKE_ISTRUCT_FIELD(Window_Type, height, "height", SLANG_INT_TYPE, 0),
SLANG_END_TABLE
};
More precisely, this defines the layout of the Window_Type structure.
Here, the title has been declared as a read-only field. Using
MAKE_ISTRUCT_FIELD(Window_Type, title, "title", SLANG_STRING_TYPE, 0),
would allow read-write access.
Now suppose that My_Window is a pointer to a Window_Type object, i.e.,
Window_Type *My_Window;
We can make this variable available to the interpreter via the
SLadd_istruct_table function:
if (-1 == SLadd_istruct_table (Window_Type_Field_Table,
(VOID_STAR) &My_Window,
"My_Window"))
exit (1);
This creates a S-Lang interpreter variable called My_Win whose value
corresponds to to the My_Win structure. This would permit one to
access the fields of My_Window via S-Lang statements such as
define set_width_and_height (w,h)
{
My_Win.width = w;
My_Win.height = h;
}
It is extremely important to understand that the interface described
in this section does not allow the interpreter to create new instances
of Window_Type objects. The interface merely defines an association
or correspondence between an intrinsic structure pointer and a S-Lang
variable. For example, if the value of My_Window is NULL, then My_Win
would also be NULL.
One should be careful in allowing read/write access to character
string fields. If read/write access is allowed, then the application
should always use the SLang_create_slstring and SLang_free_slstring
functions to set the character string field of the structure.
Finally, note that access to character array fields is not permitted
via this interface. That is, a structure such as
typedef struct
{
char name[32];
}
Name_Type;
is not permitted since char name[32] is not a SLANG_STRING_TYPE
object.
4. Keyboard Interface
S-Lang's keyboard interface has been designed to allow an application
to read keyboard input from the user in a system-independent manner.
The interface consists of a set of low routines for reading single
character data as well as a higher level interface (SLkp) which
utilize S-Lang's keymap facility for reading multi-character
sequences.
To initialize the interface, one must first call the function
SLang_init_tty. Before exiting the program, the function
SLang_reset_tty must be called to restore the keyboard interface to
its original state. Once initialized, the low-level SLang_getkey
function may be used to read simgle keyboard characters from the
terminal. An application using the the higher-level SLkp interface
will read charcters using the SLkp_getkey function.
In addition to these basic functions, there are also functions to
``unget'' keyboard characters, flush the input, detect pending-input
with a timeout, etc. These functions are defined below.
4.1. Initializing the Keyboard Interface
The function SLang_init_tty must be called to initialize the terminal
for single character input. This puts the terminal in a mode usually
referred to as ``raw'' mode.
The prototype for the function is:
int SLang_init_tty (int abort_char, int flow_ctrl, int opost);
It takes three parameters that are used to specify how the terminal is
to be initialized.
The first parameter, abort_char, is used to specify the interrupt
character (SIGINT). Under MSDOS, this value corresponds to the scan
code of the character that will be used to generate the interrupt.
For example, under MSDOS, 34 should be used to make Ctrl-G generate an
interrupt signal since 34 is the scan code for G. On other systems,
the value of abort_char will simply be the ascii value of the control
character that will be used to generate the interrupt signal, e.g., 7
for Ctrl-G. If -1 is passed, the interrupt character will not be
changed.
Pressing the interrupt character specified by the first argument will
generate a signal (SIGINT) that may or not be caught by the
application. It is up to the application to catch this signal. S-
Lang provides the function Slang_set_abort_signal to make it easy to
facilitate this task.
The second parameter is used to specify whether or not flow control
should be used. If this parameter is zero, flow control is enabled
otherwise it is disabled. Disabling flow control is necessary to pass
certain characters to the application (e.g., Ctrl-S and Ctrl-Q). For
some systems such as MSDOS, this parameter is meaningless.
The third parameter, opost, is used to turn output processing on or
off. If opost is zero, output processing is not turned on otherwise,
output processing is turned on.
The SLang_init_tty function returns -1 upon failure. In addition,
after it returns, the S-Lang global variable SLang_TT_Baud_Rate will
be set to the baud rate of the terminal if this value can be
determined.
Example:
if (-1 == SLang_init_tty (7, 0, 0)) /* For MSDOS, use 34 as scan code */
{
fprintf (stderr, "Unable to initialize the terminal.\n");
exit (1);
}
SLang_set_abort_signal (NULL);
Here the terminal is initialized such that flow control and output
processing are turned off. In addition, the character Ctrl-G (-- For
MSDOS systems, use the scan code 34 instead of 7 for Ctrl-G--) has
been specified to be the interrupt character. The function
SLang_set_abort_signal is used to install the default S-Lang interrupt
signal handler.
4.2. Resetting the Keyboard Interface
The function SLang_reset_tty must be called to reset the terminal to
the state it was in before the call to SLang_init_tty. The prototype
for this function is:
void SLang_reset_tty (void);
Usually this function is only called before the program exits. How-
ever, if the program is suspended it should also be called just before
suspension.
4.3. Initializing the SLkp Routines
Extra initialization of the higher-level SLkp functions are required
because they are layered on top of the lower level routines. Since
the SLkp_getkey function is able to process function and arrow keys in
a terminal independent manner, it is necessary to call the
SLtt_get_terminfo function to get information about the escape
character sequences that the terminal's function keys send. Once that
information is available, the SLkp_init function can construct the
proper keymaps to process the escape sequences.
This part of the initialization process for an application using this
interface will look something like:
SLtt_get_terminfo ();
if (-1 == SLkp_init ())
{
SLang_doerror ("SLkp_init failed.");
exit (1);
}
if (-1 == SLang_init_tty (-1, 0, 1))
{
SLang_doerror ("SLang_init_tty failed.");
exit (1);
}
It is important to check the return status of the SLkp_init function
which can failed if it cannot allocate enough memory for the keymap.
4.4. Setting the Interrupt Handler
The function SLang_set_abort_signal may be used to associate an
interrupt handler with the interrupt character that was previously
specified by the SLang_init_tty function call. The prototype for this
function is:
void SLang_set_abort_signal (void (*)(int));
This function returns nothing and takes a single parameter which is a
pointer to a function taking an integer value and returning void. If
a NULL pointer is passed, the default S-Lang interrupt handler will be
used. The S-Lang default interrupt handler under Unix looks like:
static void default_sigint (int sig)
{
SLsignal_intr (SIGINT, default_sigint);
SLKeyBoard_Quit = 1;
if (SLang_Ignore_User_Abort == 0) SLang_Error = USER_BREAK;
}
It simply sets the global variable SLKeyBoard_Quit to one and if the
variable SLang_Ignore_User_Abort is non-zero, SLang_Error is set to
indicate a user break condition. (The function SLsignal_intr is simi-
lar to the standard C signal function except that it will interrupt
system calls. Some may not like this behavior and may wish to call
this SLang_set_abort_signal with a different handler.)
Although the function expressed above is specific to Unix, the
analogous routines for other operating systems are equivalent in
functionality even though the details of the implementation may vary
drastically (e.g., under MSDOS, the hardware keyboard interrupt int 9h
is hooked).
4.5. Reading Keyboard Input with SLang_getkey
After initializing the keyboard via SLang_init_tty, the S-Lang
function SLang_getkey may be used to read characters from the terminal
interface. In addition, the function SLang_input_pending may be used
to determine whether or not keyboard input is available to be read.
These functions have prototypes:
unsigned int SLang_getkey (void);
int SLang_input_pending (int tsecs);
The SLang_getkey function returns a single character from the termi-
nal. Upon failure, it returns 0xFFFF. If the interrupt character
specified by the SLang_init_tty function is pressed while this func-
tion is called, the function will return the value of the interrupt
character and set the S-Lang global variable SLKeyBoard_Quit to a non-
zero value. In addition, if the default S-Lang interrupt handler has
been specified by a NULL argument to the SLang_set_abort_signal func-
tion, the global variable SLang_Error will be set to USER_BREAK unless
the variable SLang_Ignore_User_Abort is non-zero.
The SLang_getkey function waits until input is available to be read.
The SLang_input_pending function may be used to determine whether or
not input is ready. It takes a single parameter that indicates the
amount of time to wait for input before returning with information
regarding the availability of input. This parameter has units of one
tenth (1/10) of a second, i.e., to wait one second, the value of the
parameter should be 10. Passing a value of zero causes the function
to return right away. SLang_input_pending returns a positive integer
if input is available or zero if input is not available. It will
return -1 if an error occurs.
Here is a simple example that reads keys from the terminal until one
presses Ctrl-G or until 5 seconds have gone by with no input:
#include <stdio.h>
#include "slang.h"
int main ()
{
int abort_char = 7; /* For MSDOS, use 34 as scan code */
unsigned int ch;
if (-1 == SLang_init_tty (abort_char, 0, 1))
{
fprintf (stderr, "Unable to initialize the terminal.\n");
exit (-1);
}
SLang_set_abort_signal (NULL);
while (1)
{
fputs ("\nPress any key. To quit, press Ctrl-G: ", stdout);
fflush (stdout);
if (SLang_input_pending (50) == 0) /* 50/10 seconds */
{
fputs ("Waited too long! Bye\n", stdout);
break;
}
ch = SLang_getkey ();
if (SLang_Error == USER_BREAK)
{
fputs ("Ctrl-G pressed! Bye\n", stdout);
break;
}
putc ((int) ch, stdout);
}
SLang_reset_tty ();
return 0;
}
4.6. Reading Keyboard Input with SLkp_getkey
Unlike the low-level function SLang_getkey, the SLkp_getkey function
can read a multi-character sequence associated with function keys.
The SLkp_getkey function uses SLang_getkey and S-Lang's keymap
facility to process escape sequences. It returns a single integer
which describes the key that was pressed:
int SLkp_getkey (void);
That is, the SLkp_getkey function simple provides a mapping between
keys and integers. In this context the integers are called keysyms.
For single character input such as generated by the a key on the
keyboard, the function returns the character that was generated, e.g.,
'a'. For single characters, SLkp_getkey will always return an keysym
whose value ranges from 0 to 256. For keys that generate multiple
character sequences, e.g., a function or arrow key, the function
returns an keysym whose value is greater that 256. The actual values
of these keysyms are represented as macros defined in the slang.h
include file. For example, the up arrow key corresponds to the keysym
whose value is SL_KEY_UP.
Since it is possible for the user to enter a character sequence that
does not correspond to any key. If this happens, the special keysym
SL_KEY_ERR will be returned.
Here is an example of how SLkp_getkey may be used by a file viewer:
switch (SLkp_getkey ())
{
case ' ':
case SL_KEY_NPAGE:
next_page ();
break;
case 'b':
case SL_KEY_PPAGE:
previous_page ();
break;
case '\r':
case SL_KEY_DOWN:
next_line ();
break;
.
.
case SL_KEY_ERR:
default:
SLtt_beep ();
}
Unlike its lower-level counterpart, SLang_getkey, there do not yet
exist any functions in the library that are capable of ``ungetting''
keysyms. In particular, the SLang_ungetkey function will not work.
4.7. Buffering Input
S-Lang has several functions pushing characters back onto the input
stream to be read again later by SLang_getkey. It should be noted
that none of the above functions are designed to push back keysyms
read by the SLkp_getkey function. These functions are declared as
follows:
void SLang_ungetkey (unsigned char ch);
void SLang_ungetkey_string (unsigned char *buf, int buflen);
void SLang_buffer_keystring (unsigned char *buf, int buflen);
SLang_ungetkey is the most simple of the three functions. It takes a
single character a pushes it back on to the input stream. The next
call to SLang_getkey will return this character. This function may be
used to peek at the character to be read by first reading it and then
putting it back.
SLang_ungetkey_string has the same function as SLang_ungetkey except
that it is able to push more than one character back onto the input
stream. Since this function can push back null (ascii 0) characters,
the number of characters to push is required as one of the parameters.
The last of these three functions, SLang_buffer_keystring can handle
more than one charater but unlike the other two, it places the
characters at the end of the keyboard buffer instead of at the
beginning.
Note that the use of each of these three functions will cause
SLang_input_pending to return right away with a non-zero value.
Finally, the S-Lang keyboard interface includes the function
SLang_flush_input with prototype
void SLang_flush_input (void);
It may be used to discard all input.
Here is a simple example that looks to see what the next key to be
read is if one is available:
int peek_key ()
{
int ch;
if (SLang_input_pending (0) == 0) return -1;
ch = SLang_getkey ();
SLang_ungetkey (ch);
return ch;
}
4.8. Global Variables
Although the following S-Lang global variables have already been
mentioned earlier, they are gathered together here for completeness.
int SLang_Ignore_User_Abort; If non-zero, pressing the interrupt
character will not result in SLang_Error being set to USER_BREAK.
volatile int SLKeyBoard_Quit; This variable is set to a non-zero value
when the interrupt character is pressed. If the interrupt character is
pressed when SLang_getkey is called, the interrupt character will be
returned from SLang_getkey.
int SLang_TT_Baud_Rate; On systems which support it, this variable is
set to the value of the terminal's baud rate after the call to
SLang_init_tty.
5. Screen Management
The S-Lang library provides two interfaces to terminal independent
routines for manipulating the display on a terminal. The highest
level interface, known as the SLsmg interface is discussed in this
section. It provides high level screen management functions more
manipulating the display in an optimal manner and is similar in spirit
to the curses library. The lowest level interface, or the SLtt
interface, is used by the SLsmg routines to actually perform the task
of writing to the display. This interface is discussed in another
section. Like the keyboard routines, the SLsmg routines are platform
independent and work the same on MSDOS, OS/2, Unix, and VMS.
The screen management, or SLsmg, routines are initialized by function
SLsmg_init_smg. Once initialized, the application uses various SLsmg
functions to write to a virtual display. This does not cause the
physical terminal display to be updated immediately. The physical
display is updated to look like the virtual display only after a call
to the function SLsmg_refresh. Before exiting, the application using
these routines is required to call SLsmg_reset_smg to reset the
display system.
The following subsections explore S-Lang's screen management system in
greater detail.
5.1. Initialization
The function SLsmg_init_smg must be called before any other SLsmg
function can be used. It has the simple prototype:
int SLsmg_init_smg (void);
It returns zero if successful or -1 if it cannot allocate space for
the virtual display.
For this routine to properly initialize the virtual display, the
capabilities of the terminal must be known as well as the size of the
physical display. For these reasons, the lower level SLtt routines
come into play. In particular, before the first call to
SLsmg_init_smg, the application is required to call the function
SLtt_get_terminfo before calling SLsmg_init_smg.
The SLtt_get_terminfo function sets the global variables
SLtt_Screen_Rows and SLtt_Screen_Cols to the values appropriate for
the terminal. It does this by calling the SLtt_get_screen_size
function to query the terminal driver for the appropriate values for
these variables. From this point on, it is up to the application to
maintain the correct values for these variables by calling the
SLtt_get_screen_size function whenever the display size changes, e.g.,
in response to a SIGWINCH signal. Finally, if the application is going
to read characters from the keyboard, it is also a good idea to
initialize the keyboard routines at this point as well.
5.2. Resetting SLsmg
Before the program exits or suspends, the function SLsmg_reset_tty
should be called to shutdown the display system. This function has
the prototype
void SLsmg_reset_smg (void);
This will deallocate any memory allocated for the virtual screen and
reset the terminal's display.
Basically, a program that uses the SLsmg screen management functions
and S-Lang's keyboard interface will look something like:
#include "slang.h"
int main ()
{
SLtt_get_terminfo ();
SLang_init_tty (-1, 0, 0);
SLsmg_init_smg ();
/* do stuff .... */
SLsmg_reset_smg ();
SLang_reset_tty ();
return 0;
}
If this program is compiled and run, all it will do is clear the
screen and position the cursor at the bottom of the display. In the
following sections, other SLsmg functions will be introduced which may
be used to make this simple program do much more.
5.3. Handling Screen Resize Events
The function SLsmg_reinit_smg is designed to be used in conjunction
with resize events.
Under Unix-like operating systems, when the size of the display
changes, the application will be sent a SIGWINCH signal. To properly
handle this signal, the SLsmg routines must be reinitialized to use
the new display size. This may be accomplished by calling
SLtt_get_screen_size to get the new size, followed by SLsmg_reinit_smg
to reinitialize the SLsmg interface to use the new size. Keep in mind
that these routines should not be called from within the signal
handler. The following code illustrates the main ideas involved in
handling such events:
static volatile int Screen_Size_Changed;
static sigwinch_handler (int sig)
{
Screen_Size_Changed = 1;
SLsignal (SIGWINCH, sigwinch_handler);
}
int main (int argc, char **argv)
{
SLsignal (SIGWINCH, sigwinch_handler);
SLsmg_init_smg ();
.
.
/* Now enter main loop */
while (not_done)
{
if (Screen_Size_Changed)
{
SLtt_get_screen_size ();
SLsmg_reinit_smg ();
redraw_display ();
}
.
.
}
return 0;
}
5.4. SLsmg Functions
In the previous sections, functions for initializing and shutting down
the SLsmg routines were discussed. In this section, the rest of the
SLsmg functions are presented. These functions act only on the
virtual display. The physical display is updated when the
SLsmg_refresh function is called and not until that time. This
function has the simple prototype:
void SLsmg_refresh (void);
5.4.1. Positioning the cursor
The SLsmg_gotorc function is used to position the cursor at a given
row and column. The prototype for this function is:
void SLsmg_gotorc (int row, int col);
The origin of the screen is at the top left corner and is given the
coordinate (0, 0), i.e., the top row of the screen corresponds to row
= 0 and the first column corresponds to col = 0. The last row of the
screen is given by row = SLtt_Screen_Rows - 1.
It is possible to change the origin of the coordinate system by using
the function SLsmg_set_screen_start with prototype:
void SLsmg_set_screen_start (int *r, int *c);
This function takes pointers to the new values of the first row and
first column. It returns the previous values by modifying the values
of the integers at the addresses specified by the parameter list. A
NULL pointer may be passed to indicate that the origin is to be set to
its initial value of 0. For example,
int r = 10;
SLsmg_set_screen_start (&r, NULL);
sets the origin to (10, 0) and after the function returns, the vari-
able r will have the value of the previous row origin.
5.4.2. Writing to the Display
SLsmg has several routines for outputting text to the virtual display.
The following points should be understood:
o The text is output at the position of the cursor of the virtual
display and the cursor is advanced to the position that corresponds
to the end of the text.
o Text does not wrap at the boundary of the display--- it is
trucated. This behavior seems to be more useful in practice since
most programs that would use screen management tend to be line
oriented.
o Control characters are displayed in a two character sequence
representation with ^ as the first character. That is, Ctrl-X is
output as ^X.
o The newline character does not cause the cursor to advance to the
next row. Instead, when a newline character is encountered when
outputting text, the output routine will return. That is,
outputting a string containing a newline character will only
display the contents of the string up to the newline character.
Although the some of the above items might appear to be too
restrictive, in practice this is not seem to be the case. In fact,
the design of the output routines was influenced by their actual use
and modified to simplify the code of the application utilizing them.
void SLsmg_write_char (char ch); Write a single character to the
virtual display.
void SLsmg_write_nchars (char *str, int len); Write len characters
pointed to by str to the virtual display.
void SLsmg_write_string (char *str); Write the null terminated string
given by pointer str to the virtual display. This function is a
wrapper around SLsmg_write_nchars.
void SLsmg_write_nstring (char *str, int n); Write the null terminated
string given by pointer str to the virtual display. At most, only n
characters are written. If the length of the string is less than n,
then the string will be padded with blanks. This function is a
wrapper around SLsmg_write_nchars.
void SLsmg_printf (char *fmt, ...); This function is similar to printf
except that it writes to the SLsmg virtual display.
void SLsmg_vprintf (char *, va_list); Like SLsmg_printf but uses a
variable argument list.
5.4.3. Erasing the Display
The following functions may be used to fill portions of the display
with blank characters. The attributes of blank character are the
current attributes. (See below for a discussion of character
attributes)
void SLsmg_erase_eol (void); Erase line from current position to the
end of the line.
void SLsmg_erase_eos (void); Erase from the current position to the
end of the screen.
void SLsmg_cls (void); Clear the entire virtual display.
5.4.4. Setting Character Attributes
Character attributes define the visual characteristics the character
possesses when it is displayed. Visual characteristics include the
foreground and background colors as well as other attributes such as
blinking, bold, and so on. Since SLsmg takes a different approach to
this problem than other screen management libraries an explanation of
this approach is given here. This approach has been motivated by
experience with programs that require some sort of screen management.
Most programs that use SLsmg are composed of specific textual objects
or objects made up of line drawing characters. For example, consider
an application with a menu bar with drop down menus. The menus might
be enclosed by some sort of frame or perhaps a shadow. The basic idea
is to associate an integer to each of the objects (e.g., menu bar,
shadow, current menu item, etc.) and create a mapping from the integer
to the set of attributes. In the terminology of SLsmg, the integer is
simply called an object.
For example, the menu bar might be associated with the object 1, the
drop down menu could be object 2, the shadow could be object 3, and so
on.
The range of values for the object integer is restricted from 0 up to
and including 255 on all systems except MSDOS where the maximum
allowed integer is 15 (-- This difference is due to memory constraints
imposed by MSDOS. This restriction might be removed in a future
version of the library.--) . The object numbered zero should not be
regarding as an object at all. Rather it should be regarded as all
other objects that have not explicitly been given an object number.
SLsmg, or more precisely SLtt, refers to the attributes of this
special object as the default or normal attributes.
The SLsmg routines know nothing about the mapping of the color to the
attributes associated with the color. The actual mapping takes place
at a lower level in the SLtt routines. Hence, to map an object to the
actual set of attributes requires a call to any of the following SLtt
routines:
void SLtt_set_color (int obj, char *name, char *fg, char *bg);
void SLtt_set_color_object (int obj, SLtt_Char_Type attr);
void SLtt_set_mono (int obj, char *, SLtt_Char_Type attr);
Only the first of these routines will be discussed briefly here. The
latter two functions allow more fine control over the object to
attribute mapping (such as assigning a ``blink'' attribute to the
object). For a more full explanation on all of these routines see the
section about the SLtt interface.
The SLtt_set_color function takes four parameters. The first
parameter, obj, is simply the integer of the object for which
attributes are to be assigned. The second parameter is currently
unused by these routines. The third and forth parameters, fg and bg,
are the names of the foreground and background color to be used
associated with the object. The strings that one can use for the
third and fourth parameters can be any one of the 16 colors:
"black" "gray"
"red" "brightred"
"green" "brightgreen"
"brown" "yellow"
"blue" "brightblue"
"magenta" "brightmagenta"
"cyan" "brightcyan"
"lightgray" "white"
The value of the foreground parameter fg can be anyone of these six-
teen colors. However, on most terminals, the background color will
can only be one of the colors listed in the first column (-- This is
also true on the Linux console. However, it need not be the case and
hopefully the designers of Linux will someday remove this restric-
tion.--) .
Of course not all terminals are color terminals. If the S-Lang global
variable SLtt_Use_Ansi_Colors is non-zero, the terminal is assumed to
be a color terminal. The SLtt_get_terminfo will try to determine
whether or not the terminal supports colors and set this variable
accordingly. It does this by looking for the capability in the
terminfo/termcap database. Unfortunately many Unix databases lack
this information and so the SLtt_get_terminfo routine will check
whether or not the environment variable COLORTERM exists. If it
exists, the terminal will be assumed to support ANSI colors and
SLtt_Use_Ansi_Colors will be set to one. Nevertheless, the
application should provide some other mechanism to set this variable,
e.g., via a command line parameter.
When the SLtt_Use_Ansi_Colors variable is zero, all objects with
numbers greater than one will be displayed in inverse video (-- This
behavior can be modified by using the SLtt_set_mono function call.--)
.
With this background, the SLsmg functions for setting the character
attributes can now be defined. These functions simply set the object
attributes that are to be assigned to subsequent characters written to
the virtual display. For this reason, the new attribute is called the
current attribute.
void SLsmg_set_color (int obj); Set the current attribute to those of
object obj.
void SLsmg_normal_video (void); This function is equivalent to
SLsmg_set_color (0).
void SLsmg_reverse_video (void); This function is equivalent to
SLsmg_set_color (1). On monochrome terminals, it is equivalent to
setting the subsequent character attributes to inverse video.
Unfortunately there does not seem to be a standard way for the
application or, in particular, the library to determine which color
will be used by the terminal for the default background. Such
information would be useful in initializing the foreground and
background colors associated with the default color object (0). FOr
this reason, it is up to the application to provide some means for the
user to indicate what these colors are for the particular terminal
setup. To facilitate this, the SLtt_get_terminfo function checks for
the existence of the COLORFGBG environment variable. If this variable
exists, its value will be used to initialize the colors associated
with the default color object. Specifically, the value is assumed to
consist of a foreground color name and a background color name
separated by a semicolon. For example, if the value of COLORTERM is
lightgray;blue, the default color object will be initialized to
represent a lightgray foreground upon a blue background.
5.4.5. Lines and Alternate Character Sets
The S-Lang screen management library also includes routines for
turning on and turning off alternate character sets. This is
especially useful for drawing horizontal and vertical lines.
void SLsmg_set_char_set (int flag); If flag is non-zero, subsequent
write functions will use characters from the alternate character set.
If flag is zero, the default, or, ordinary character set will be used.
void SLsmg_draw_hline (int len); Draw a horizontal line from the
current position to the column that is len characters to the right.
void SLsmg_draw_vline (int len); Draw a horizontal line from the
current position to the row that is len rows below.
void SLsmg_draw_box (int r, int c, int dr, int dc); Draw a box whose
upper right corner is at row r and column c. The box spans dr rows
and dc columns. The current position will be left at row r and column
c.
5.4.6. Miscellaneous Functions
void SLsmg_touch_lines (int r, int n); Mark screen rows numbered r, r
+ 1, ... r + (n - 1) as modified. When SLsmg_refresh is called, these
rows will be completely redrawn.
unsigned short SLsmg_char_at(void); Returns the character and its
attributes object number at the current cursor position. The
character itself occupies the lower byte and the object attributes
number forms the upper byte. The object returned by this function
call should not be written back out via any of the functions that
write characters or character strings.
5.5. Variables
The following S-Lang global variables are used by the SLsmg interface.
Some of these have been previously discussed.
int SLtt_Screen_Rows; int SLtt_Screen_Cols; The number of rows and
columns of the physical display. If either of these numbers changes,
the functions SLsmg_reset_smg and SLsmg_init_smg should be called
again so that the SLsmg routines can re-adjust to the new size.
int SLsmg_Tab_Width; Set this variable to the tab width that will be
used when expanding tab characters. The default is 8.
int SLsmg_Display_Eight_Bit This variable determines how characters
with the high bit set are to be output. Specifically, a character
with the high bit set with a value greater than or equal to this value
is output as is; otherwise, it will be output in a 7-bit
representation. The default value for this variable is 128 for MSDOS
and 160 for other systems (ISO-Latin).
int SLtt_Use_Ansi_Colors; If this value is non-zero, the terminal is
assumed to support ANSI colors otherwise it is assumed to be
monochrome. The default is 0.
int SLtt_Term_Cannot_Scroll; If this value is zero, the SLsmg will
attempt to scroll the physical display to optimize the update. If it
is non-zero, the screen management routines will not perform this
optimization. For some applications, this variable should be set to
zero. The default value is set by the SLtt_get_terminfo function.
5.6. Hints for using SLsmg
This section discusses some general design issues that one must face
when writing an application that requires some sort of screen
management.
6. Signal Functions
Almost all non-trivial programs must worry about signals. This is
especially true for programs that use the S-Lang terminal input/output
and screen management routines. Unfortunately, there is no fixed way
to handle signals; otherwise, the Unix kernel would take care of all
issues regarding signals and the application programmer would never
have to worry about them. For this reason, none of the routines in
the S-Lang library catch signals; however, some of the routines block
the delivery of signals during crucial moments. It is up to the
application programmer to install handlers for the various signals of
interest.
For the interpreter, the most important signal to worry about is
SIGINT. This signal is usually generated when the user presses Ctrl-C
at the keyboard. The interpreter checks the value of the SLang_Error
variable to determine whether or not it should abort the interpreting
process and return control back to the application. This means that
if SIGINT is to be used to abort the interpreter, a signal handler for
SIGINT should be installed. The handler should set the value of
SLang_Error to SL_USER_BREAK.
Applications that use the tty getkey routines or the screen management
routines must worry about about signals such as:
SIGINT interrupt
SIGTSTP stop
SIGQUIT quit
SIGTTOU background write
SIGTTIN background read
SIGWINCH window resize
It is important that handlers be established for these signals while
the either the SLsmg routines or the getkey routines are initialized.
The SLang_init_tty, SLang_reset_tty, SLsmg_init_smg, and
SLsmg_reset_smg functions block these signals from occuring while they
are being called.
Since a signal can be delivered at any time, it is important for the
signal handler to call only functions that can be called from a signal
handler. This usually means that such function must be re-entrant. In
particular, the SLsmg routines are not re-entrant; hence, they should
not be called when a signal is being processed unless the application
can ensure that the signal was not delivered while an SLsmg function
was called. This statement applies to many other functions such as
malloc, or, more generally, any function that calls malloc. The
upshot is that the signal handler should not attempt to do too much
except set a global variable for the application to look at while not
in a signal handler.
The S-Lang library provides two functions for blocking and unblocking
the above signals:
int SLsig_block_signals (void);
int SLsig_unblock_signals (void);
It should be noted that for every call to SLsig_block_signals, a cor-
responding call should be made to SLsig_unblock_signals, e.g.,
void update_screen ()
{
SLsig_block_signals ();
/* Call SLsmg functions */
.
.
SLsig_unblock_signals ();
}
See demo/pager.c for examples.
7. Searching Functions
The S-Lang library incorporates two types of searches: Regular
expression pattern matching and ordinary searching.
7.1. Regular Expressions
!!! No documentation available yet !!!
7.2. Simple Searches
The routines for ordinary searching are defined in the slsearch.c
file. To use these routines, simply include "slang.h" in your program
and simply call the appropriate routines.
The searches can go in either a forward or backward direction and can
either be case or case insensitive. The region that is searched may
contain null characters (ASCII 0) however, the search string cannot in
the current implementation. In addition the length of the string to
be found is currently limited to 256 characters.
Before searching, the function SLsearch_init must first be called to
`preprocess' the search string.
7.3. Initialization
The function SLsearch_init must be called before a search can take
place. Its prototype is:
int SLsearch_init (char *key, int dir, int case_sens, SLsearch_Type *st);
Here key is the string to be searched for. dir specifies the direc-
tion of the search: a value greater than zero is used for searching
forward and a value less than zero is used for searching backward.
The parameter case_sens specifies whether the search is case sensitive
or not. A non-zero value indicates that case is important. st is a
pointer to a structure of type SLsearch_Type defined in "slang.h".
This structure is initialized by this routine and must be passed to
SLsearch when the search is actually performed.
This routine returns the length of the string to be searched for.
7.4. SLsearch
Prototype: unsigned char *SLsearch (unsigned char *pmin,
unsigned char *pmax,
SLsearch_Type *st);
This function performs the search defined by a previous call to
SLsearch_init over a region specified by the pointers pmin and pmax.
It returns a pointer to the start of the match if successful or it
will return NULL if a match was not found.
A. Copyright
The S-Lang library is distributed under two copyrights: the GNU Genral
Public License, and the Artistic License. Any program that uses the
interpreter must adhere to rules of one of these licenses.
A.1. The GNU Public License
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
675 Mass Ave, Cambridge, MA 02139, USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your freedom
to share and change it. By contrast, the GNU General Public License
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ware--to make sure the software is free for all its users. This Gen-
eral Public License applies to most of the Free Software Foundation's
software and to any other program whose authors commit to using it.
(Some other Free Software Foundation software is covered by the GNU
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When we speak of free software, we are referring to freedom, not
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To protect your rights, we need to make restrictions that forbid
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GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains a
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END OF TERMS AND CONDITIONS
Appendix: How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these
terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) 19yy <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
Also add information on how to contact you by electronic and paper
mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) 19yy name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appro-
priate parts of the General Public License. Of course, the commands
you use may be called something other than `show w' and `show c'; they
could even be mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or
your school, if any, to sign a "copyright disclaimer" for the program,
if necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library,
you may consider it more useful to permit linking proprietary applica-
tions with the library. If this is what you want to do, use the GNU
Library General Public License instead of this License.
A.2. The Artistic License
The "Artistic License"
Preamble
The intent of this document is to state the conditions under which a
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document the differences in manual pages (or equivalent), together
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5. You may charge a reasonable copying fee for any distribution of
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6. The scripts and library files supplied as input to or produced as
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equivalent of input as in Paragraph 6, provided these subroutines do
not change the language in any way that would cause it to fail the
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8. Aggregation of this Package with a commercial distribution is
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Such use shall not be construed as a distribution of this Package.
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10. THIS PACKAGE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
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Table of Contents
1. Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
1.1. A Brief History of S-Lang . . . . . . . . . . . . . . . . . . 2
1.2. Acknowledgements . . . . . . . . . . . . . . . . . . . . . . 2
2. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . 4
3. Interpreter Interface . . . . . . . . . . . . . . . . . . . . . 5
3.1. Embedding the Interpreter . . . . . . . . . . . . . . . . . . 5
3.2. Calling the Interpreter . . . . . . . . . . . . . . . . . . . 6
3.3. Intrinsic Functions . . . . . . . . . . . . . . . . . . . . . 6
3.3.1. Restrictions on Intrinsic Functions . . . . . . . . . . . . 7
3.3.2. Adding a New Intrinsic . . . . . . . . . . . . . . . . . . 8
3.3.3. More Complicated Intrinsics . . . . . . . . . . . . . . . . 10
3.4. Intrinsic Variables . . . . . . . . . . . . . . . . . . . . . 12
3.5. Aggregate Data Objects . . . . . . . . . . . . . . . . . . . 14
3.5.1. Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . 15
3.5.2. Structures . . . . . . . . . . . . . . . . . . . . . . . . 17
3.5.2.1. Interpreter Structures . . . . . . . . . . . . . . . . . 17
3.5.2.2. Intrinsic Structures . . . . . . . . . . . . . . . . . . 18
4. Keyboard Interface . . . . . . . . . . . . . . . . . . . . . . 21
4.1. Initializing the Keyboard Interface . . . . . . . . . . . . . 21
4.2. Resetting the Keyboard Interface . . . . . . . . . . . . . . 22
4.3. Initializing the SLkp Routines . . . . . . . . . . . . . . . 22
4.4. Setting the Interrupt Handler . . . . . . . . . . . . . . . . 23
4.5. Reading Keyboard Input with SLang_getkey . . . . . . . . . . 24
4.6. Reading Keyboard Input with SLkp_getkey . . . . . . . . . . . 25
4.7. Buffering Input . . . . . . . . . . . . . . . . . . . . . . . 26
4.8. Global Variables . . . . . . . . . . . . . . . . . . . . . . 27
5. Screen Management . . . . . . . . . . . . . . . . . . . . . . . 28
5.1. Initialization . . . . . . . . . . . . . . . . . . . . . . . 28
5.2. Resetting SLsmg . . . . . . . . . . . . . . . . . . . . . . . 28
5.3. Handling Screen Resize Events . . . . . . . . . . . . . . . . 29
5.4. SLsmg Functions . . . . . . . . . . . . . . . . . . . . . . . 30
5.4.1. Positioning the cursor . . . . . . . . . . . . . . . . . . 30
5.4.2. Writing to the Display . . . . . . . . . . . . . . . . . . 31
5.4.3. Erasing the Display . . . . . . . . . . . . . . . . . . . . 32
5.4.4. Setting Character Attributes . . . . . . . . . . . . . . . 32
5.4.5. Lines and Alternate Character Sets . . . . . . . . . . . . 34
5.4.6. Miscellaneous Functions . . . . . . . . . . . . . . . . . . 34
5.5. Variables . . . . . . . . . . . . . . . . . . . . . . . . . . 35
5.6. Hints for using SLsmg . . . . . . . . . . . . . . . . . . . . 35
6. Signal Functions . . . . . . . . . . . . . . . . . . . . . . . 36
7. Searching Functions . . . . . . . . . . . . . . . . . . . . . . 38
7.1. Regular Expressions . . . . . . . . . . . . . . . . . . . . . 38
7.2. Simple Searches . . . . . . . . . . . . . . . . . . . . . . . 38
7.3. Initialization . . . . . . . . . . . . . . . . . . . . . . . 38
7.4. SLsearch . . . . . . . . . . . . . . . . . . . . . . . . . . 38
A. Copyright . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
A.1. The GNU Public License . . . . . . . . . . . . . . . . . . . 40
A.2. The Artistic License . . . . . . . . . . . . . . . . . . . . 46
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:: Command execute :: | |
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