Viewing file: test_winsound.py (3.49 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
# Ridiculously simple test of the winsound module for Windows.
import unittest from test import test_support import winsound, time
class BeepTest(unittest.TestCase):
def test_errors(self): self.assertRaises(TypeError, winsound.Beep) self.assertRaises(ValueError, winsound.Beep, 36, 75) self.assertRaises(ValueError, winsound.Beep, 32768, 75)
def test_extremes(self): winsound.Beep(37, 75) winsound.Beep(32767, 75)
def test_increasingfrequency(self): for i in xrange(100, 2000, 100): winsound.Beep(i, 75)
class MessageBeepTest(unittest.TestCase):
def tearDown(self): time.sleep(0.5)
def test_default(self): self.assertRaises(TypeError, winsound.MessageBeep, "bad") self.assertRaises(TypeError, winsound.MessageBeep, 42, 42) winsound.MessageBeep()
def test_ok(self): winsound.MessageBeep(winsound.MB_OK)
def test_asterisk(self): winsound.MessageBeep(winsound.MB_ICONASTERISK)
def test_exclamation(self): winsound.MessageBeep(winsound.MB_ICONEXCLAMATION)
def test_hand(self): winsound.MessageBeep(winsound.MB_ICONHAND)
def test_question(self): winsound.MessageBeep(winsound.MB_ICONQUESTION)
class PlaySoundTest(unittest.TestCase):
def test_errors(self): self.assertRaises(TypeError, winsound.PlaySound) self.assertRaises(TypeError, winsound.PlaySound, "bad", "bad") self.assertRaises( RuntimeError, winsound.PlaySound, "none", winsound.SND_ASYNC | winsound.SND_MEMORY )
def test_alias_asterisk(self): winsound.PlaySound('SystemAsterisk', winsound.SND_ALIAS)
def test_alias_exclamation(self): winsound.PlaySound('SystemExclamation', winsound.SND_ALIAS)
def test_alias_exit(self): winsound.PlaySound('SystemExit', winsound.SND_ALIAS)
def test_alias_hand(self): winsound.PlaySound('SystemHand', winsound.SND_ALIAS)
def test_alias_question(self): winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
def test_alias_fallback(self): # This test can't be expected to work on all systems. The MS # PlaySound() docs say: # # If it cannot find the specified sound, PlaySound uses the # default system event sound entry instead. If the function # can find neither the system default entry nor the default # sound, it makes no sound and returns FALSE. # # It's known to return FALSE on some real systems.
# winsound.PlaySound('!"$%&/(#+*', winsound.SND_ALIAS) return
def test_alias_nofallback(self): try: winsound.PlaySound( '!"$%&/(#+*', winsound.SND_ALIAS | winsound.SND_NODEFAULT ) except RuntimeError: pass
def test_stopasync(self): winsound.PlaySound( 'SystemQuestion', winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP ) time.sleep(0.5) try: winsound.PlaySound( 'SystemQuestion', winsound.SND_ALIAS | winsound.SND_NOSTOP ) except RuntimeError: pass else: # the first sound might already be finished pass winsound.PlaySound(None, winsound.SND_PURGE)
def test_main(): test_support.run_unittest(BeepTest, MessageBeepTest, PlaySoundTest)
if __name__=="__main__": test_main()
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